/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#ifndef _WaterEffectManager_H_
#define _WaterEffectManager_H_

#include "Common.h"

namespace Fish3D
{
	class WaterEffectManager
	{
	public:
		WaterEffectManager(Ogre::SceneManager* mgr);
		void update(float deltaT);
	};
}
#endif
